FrequentlyAskedQuestions
Everything you need to know about Path of Progress
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Getting Started
7Most families are up and running in 30 minutes or less. You create your parent account, add your kids with a name and PIN, set up a few quests, and you're good to go. You can always fine-tune chore schedules, rewards, and settings later — the goal is to get started quickly and adjust as you learn what works for your family.
Path of Progress is a web-based app, so it works on any device with a modern browser — phones, tablets, laptops, and desktops. There's nothing to download or install. Just log in and go.
Each family account supports up to 10 kids, 2 parent/admin accounts, and 1 test user. That's more than enough for even the biggest families. The test user is handy for previewing the kid experience yourself before rolling it out.
Yes. Every account supports up to 2 admin users, so both parents (or a parent and a grandparent, nanny, etc.) can manage quests, approve completions, adjust rewards, and monitor progress independently.
Path of Progress is designed to work for a wide range of ages — from young kids all the way through teenagers. The quest system, reward structure, and learning modules can all be configured per child, so it scales naturally as your kids grow. What works for a 5-year-old won't look the same as what works for a 13-year-old, and that's by design.
Yes. Every quest and reward includes an audio icon that reads the title aloud, so kids who can't read yet can still navigate independently. The visual design — icons, colors, avatars, and pixel art — also keeps them engaged before they're reading fluently. We also offer "Young Pup Mode," which adjusts the coin shop so younger kids can access items without needing as many coins as older siblings, keeping things fair and fun.
Quests are grouped into sections — things like "Morning Chores," "After School," or "Weekend Tasks." Each section has its own visibility schedule, so a section set to weekends only shows up on weekends. If your kid has soccer practice on Wednesdays, those soccer-related tasks only appear on Wednesdays. It's part of the set-it-and-forget-it design — you configure it once and the system handles the rest. Each section can also have its own completion bonus: finish all quests in a section and earn bonus gems.
Daily Use
8It depends on how you set things up. Each quest can be configured to require parent approval or to complete automatically when the child marks it done — so you choose the level of oversight that fits your family. That said, I personally find it really helpful to open the app every day just to see what the kids have done. It takes a few seconds, and it's way more efficient than trying to remember or ask them about everything they were supposed to do.
Incomplete quests don't earn rewards, and if you have the daily completion bonus enabled, missing even one quest means they won't get that bonus either — which is a strong motivator on its own. There's also an optional penalty system you can enable that automatically deducts coins and gems for incomplete main quests, if your family responds better to that kind of accountability. You can also skip or fail a quest from the parent dashboard — failed quests show a clear visual indicator on the kid's screen as feedback, and they lose the section completion bonus for that group of quests. Three or more failed quests in a day means forfeiting the daily gem reward entirely. But everything resets fresh the next morning, so every day is a clean slate. The system gives you the flexibility to lean on positive reinforcement, consequences, or a mix of both.
Schedules are always changing — sick days, PD days, vacations — so I made it incredibly easy to skip quests with a single click rather than having to mess with schedules or change flows that are already working. Quests can also be set to specific days of the week, so weekday-only routines are simple to set up. For longer breaks, there's a vacation mode you can enable that pauses the whole system and prevents kids from losing any streaks or bonuses while you're away.
Absolutely. Each child has their own quest list, so you can tailor chores to their age, ability, and responsibility level. Your teenager might have "Cook dinner" while your 6-year-old has "Set the table." You configure each kid's quests independently.
Yes. You can set up rotating chores so that tasks like taking out the trash or loading the dishwasher cycle between siblings automatically. No more arguing about whose turn it is — the system handles it fairly and consistently.
The Quest Board is a shared community quest board where you post tasks that any kid can pick up at any time — things like "Clean the bathroom" or "Rake the leaves." You don't care which kid does it, you just want it done. Kids can browse the board, claim quests that interest them, and earn bonus coins and gems on top of their daily quests. It gives kids autonomy to take initiative and earn extra rewards on their own terms. Some community quests can also be timed — if a kid claims one but doesn't complete it within the time limit, it automatically goes back on the board for someone else. This prevents quest hoarding and avoids sibling fights over who "called it."
Yes. When a kid claims a community quest from the Quest Board, they can create a team of 2–4 members and invite siblings to help. Everyone works on the same quest together, and when it's completed, all team members earn rewards. It's a great way to teach collaboration — big tasks like "Clean the garage" feel a lot less overwhelming when you're doing it with a partner.
Golden Scrolls are a system you simply turn on and forget about. Each day, the app randomly picks one community quest from the Quest Board and marks it as a Golden Scroll — doubling its coin and gem rewards. You don't have to set it up, choose the quest, or babysit it. It just happens automatically, and it drives kids to keep checking the Quest Board to see which quest got the golden treatment today. It's another set-it-and-forget-it feature that keeps engagement high without any extra effort from you.
Rewards & Economy
9Coins are earned through daily quests and spent on in-app cosmetic rewards — things like avatar customizations, companion pets, UI themes, and profile titles. Gems are also earned through quests but are redeemed for real-world privileges that you define as a parent — things like staying up late, picking the movie for family night, or going out for ice cream.
Because motivation isn't one-dimensional. Coins give kids something fun and immediate to work toward inside the app, keeping daily engagement high. Gems teach delayed gratification and connect effort to real-life rewards. Together, they reinforce both short-term and long-term motivation without forcing kids to choose between "fun now" and "something meaningful later."
Anything your family values. Common examples include: stay up 30 minutes past bedtime, choose the restaurant for dinner, earn a special outing with Mom or Dad, pick the family movie, have a friend over, skip one chore for the day, or get an ice cream run. You define the options and set the gem cost — the system comes with templates to help you get started.
Yes. The Post Office feature lets kids send postcards and trade coins or gems with siblings. It's a family-only system — no outside communication — and it teaches generosity and social skills within a safe environment.
There is an optional quest penalty system you can enable that automatically deducts coins and gems for incomplete quests, and you can also manually adjust any child's balances from the parent dashboard at any time. That said, I believe positive reinforcement is the stronger path — the natural consequence of not completing quests is missing out on rewards and daily bonuses, which tends to be motivation enough.
No. Coins and gems are just proxies for the effort your kids put in — a way for them to quantify their hard work and see it turn into something tangible. There are absolutely zero microtransactions. All coin shop content — avatars, pets, themes, titles, pixel art collections — is included in your subscription. Everything is covered, and you never need to open your wallet inside the app.
When a kid wants to spend their gems on a real-world reward, they submit a request through the app. That request goes into a redemption queue that you can review from the parent dashboard. Once you've fulfilled the reward in real life — let them stay up late, took them for ice cream, whatever it is — you acknowledge it in the app. Everything is tracked with a full audit log: which parent approved it, when it was approved, and which rewards are still pending. You never have to write it down, remember who got what, or wonder if a reward was already given. It's always there at the touch of a finger.
Rare rewards are special gem store items with limited availability — either time-sensitive (expires after a date) or quantity-limited (only a set number available). They have special styling in the store so kids know they're something unique. For example, say you have one pass to a trampoline park and four kids — you can put it in the gem store and let them decide whether to spend their hard-earned gems on it. It helps kids learn to prioritize what truly matters to them instead of just wanting something because a sibling wants it.
Yes — permanently. Once a kid purchases an avatar, companion pet, UI theme, profile title, or any other cosmetic item from the coin shop, they own it forever. Nothing expires or gets taken away. Their collection grows over time as a visible record of their hard work and progress.
Philosophy
4That's entirely up to you. Path of Progress is intentionally designed to decouple chores from money — gems represent earned privileges, not payment. This teaches kids that contributing to the household is an expected part of being a family, not a transaction. Some families give an allowance separately as a tool for teaching financial literacy. Others tie allowance directly to gems, so kids trade in their earned gems for spending money. Every family is different, and the app is designed to be simple yet flexible enough to fit your family's approach.
It happens, and the system is built with this in mind. Because rewards are earned rather than taken away, kids who opt out simply miss out. There's no nagging from the app — just a clear, consistent structure. Most kids come around quickly once they see siblings earning cool rewards. The key is letting the system be the "bad guy" instead of you. In our family, the only way kids can get screen time is by completing all their main quests for the day or by buying it with gems — so when they ask to play on the tablet, it's a very simple conversation: "Do you have any screen time in Path of Progress?" You're not forcing anything; you're offering an opportunity.
Paying kids for chores teaches them that household contributions are optional — something they do only when the price is right. Path of Progress flips this. Chores are expected contributions to the family. What kids earn are privileges — not money. This builds intrinsic responsibility and avoids the trap of kids negotiating their way out of tasks or refusing because the "pay" isn't worth it.
Some might start that way — and that's okay. The system is designed so that even the bare minimum builds real habits through consistency. Over time, most kids engage more deeply as they see their progress, compete on leaderboards, unlock achievements, and discover new content. The goal is to lower the friction of getting started and let momentum do the rest. And honestly, if your kids just did all their quests out of duty to get their screen time, that's still a lot better than having to fight and nag them to get to the same place.
Learning Modules
7The learning modules are completely optional add-ons. The core subscription gives you the full quest system, dual-currency rewards, leaderboards, achievements, the Post Office, and everything else your family needs for daily chore management. You could easily just add a regular quest that says "Do a math sheet" and that can work extremely well on its own. But if you want the app to require completion of that work before the quest can be marked done, and if you want all the highly detailed analytics — accuracy trends, mistake patterns, progress over time — then the add-on module is where that lives.
Yes. Your 30-day free trial includes access to try out the learning modules, so you can see how they work with your family before being charged anything. No credit card required to start.
Your child's progress is preserved. If you disable a learning module and later decide to re-enable it, they'll pick up right where they left off. Nothing is lost.
When your child submits a story, the AI evaluates it across multiple dimensions — grammar, creativity, structure, vocabulary, and narrative coherence. It produces a learner level, provides specific feedback, and offers improvement recommendations. This means zero manual grading for you. The system tracks progress over time so you can see how your child's writing is developing through the parent dashboard analytics.
Yes. There are automation packages for addition, subtraction, multiplication, division, decimal learning, and many other areas to explore — each child can be configured independently. You can even combine multiple operations into a single quest (e.g., 8 addition + 7 subtraction = 15 questions) so kids practice across domains in one session. The module includes multiple game modes: the Math Tower (like mad minutes), F1 Math Racer, Pixel Art Math, and more. You can also configure visual learning tools per child — number lines, lego-style blocks, 10-frames, array grids, equal groups, sharing diagrams, and array cut models — covering everything from basic counting through multiplication and division. And we're always adding new content and game modes.
No — our focus is on practice, not education. None of the modules teach your child how to do the subject; they provide a fun, gamified method for practicing what you're already teaching. Think of them as the drill and reinforcement layer that keeps kids engaged between formal lessons. They're designed to supplement your curriculum, not replace it.
Deep analytics, not just surface-level stats. The math module tracks accuracy rates by operation type, time per question, retry counts, and identifies specific mistake patterns — like off-by-one errors or sign confusion — so you can see exactly where a child is struggling. It also monitors help tool usage so you know if a child is relying too heavily on visual aids or if they're progressing independently. The parent dashboard gives you per-user deep dives, cross-user comparisons, strength area identification, and a full learning history timeline. Every module provides this level of detail so you're never guessing about your child's progress.
Safety & Privacy
4No. The Post Office feature is completely closed to your family account. Kids can only send postcards and trade with siblings and parents who are part of your household. There is no way to communicate with anyone outside your family — no friend lists, no public profiles, no messaging with strangers.
Very little. We collect the child profile names you enter (which can be nicknames or fun titles — whatever you choose), chore names and schedules, and coin/gem balances. No data is collected directly from children. We don't use cookies or third-party analytics on the website, we don't run ads, and we never sell, share, or disclose data to third parties.
Yes. You have granular control over the coin shop. You can toggle entire reward categories on or off, block or allow specific cosmetics, themes, or companion pets, and apply age-appropriate content filters per child. You decide what's available — the kids only see what you've approved.
No email required for kids. Parents sign in with an email and password — which can be secured with advanced options like MFA — and that unlocks your family's tenant. From there, each family member's account is protected by a simple PIN. This makes it easy for even the youngest kids to sign into their own account without needing to type out an email and password, while still keeping siblings out of each other's accounts and kids out of the admin panel. You can change PINs anytime from the parent dashboard.
Pricing & Billing
5Yes — 30 days, completely free, no credit card required. You get full access to the core app and can try out the learning modules during your trial. If it's not for your family, you simply don't continue. No strings attached.
The base subscription includes everything your family needs: the full quest system, dual-currency rewards, coin shop with all cosmetic content, leaderboards, achievements, boss fights, the Post Office, parent dashboard, analytics, and support for up to 10 kids. Learning modules (Math, Bible Study, Reading & Writing) are optional add-ons at a small monthly cost per module. Check the pricing page for current rates.
None. Zero. The subscription covers everything. All coin shop content is included — kids never need real money to buy in-app items. There are no premium tiers hiding features behind paywalls, no ads, and no surprise charges. What you see on the pricing page is what you pay. As a long-time gamer, I hate what's happened with microtransactions in video games — especially mobile games — and I will never charge anything other than a simple subscription model where you know exactly what you're getting and everything is included.
Yes. We offer both monthly and annual subscriptions, and you can cancel either one at any time with no cancellation fees. Monthly subscriptions simply stop at the end of the billing period. Annual subscriptions work the same way most SaaS apps do — if you cancel, you keep access through the end of your paid year, but there's no partial refund for unused months. Learning modules can be enabled or disabled individually whenever you want, and your child's progress is always preserved.
All prices are in Canadian dollars (CAD). Early access pricing is locked in for early adopters and will increase after the early access period ends. Check the pricing page for current rates.
Comparison
4Most chore apps use a single currency and a simple "do chore, get reward" loop. Path of Progress goes deeper with a dual-currency system that separates instant fun (coins for in-app cosmetics) from meaningful real-world privileges (gems). It also handles real family complexity — rotating chores, age-based assignments, flexible scheduling — without requiring daily micromanagement. But my biggest emphasis is on creating an environment that kids actually want to engage with and have fun using. Yes, the system and processes matter — but if it's no fun, it's just digital oversight. Add in gamified learning modules, leaderboards, boss fights, and a family-only Post Office, and you have something kids genuinely enjoy, not just another app they tolerate.
It works great for both. While features like leaderboards, chore rotation, and the Post Office really shine with multiple kids, the core quest system, rewards, achievements, and learning modules are just as effective for a single child. Parents can also be users and share quests with their kids, so even with one child the whole family can get involved. On top of that, NPC competitors appear on the leaderboard so there's always something to compete against.
Much more. The chore system is the foundation, but Path of Progress also includes a full gamification layer (avatars, pets, themes, achievements, streaks, boss fights, leaderboards), a family-only social system (Post Office for postcards and trading), and optional premium learning modules for math, Bible study, and creative writing. It's a complete family system for building habits, reinforcing values, and keeping kids engaged — not just a checklist.
There are achievements for all sorts of milestones — completing a certain number of quests, finishing team quests, building streaks, maintaining chains of streaks, making purchases in the coin shop, and much more. Achievements give kids ongoing goals beyond their daily quests and reward consistent effort over time. They're a great way to keep motivation high even after the novelty of the system wears off.
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