Every adventurer can use a loyal companion, and now there are more than 80 to meet.

Each child begins with a free Brown Puppy. More companions can be discovered in the Coin Rewards shop, then selected from the Active Companion card on their profile. The chosen companion follows their character through the Guild Hall and appears alongside them on their profile.

Care That Comes Back Around

Companions have a simple happiness meter. Feeding one costs two earned coins and restores some of its happiness. A well-fed companion can add one or two bonus coins when a quest is completed.

Happiness gradually drops each night for the active companion, creating a small daily reason to check in. There is no harsh penalty if a child forgets: companions never become sick or disappear, and happiness simply stops providing a quest bonus until it is restored.

It is a gentle new loop of earning, caring, and choosing—with plenty of personality following along for the adventure.